![]() ![]() There would be no juxtaposition to be able to truly appreciate the thrills of the high intensity. Continuous combat bowl after combat bowl would be a very intense experience, but it would be flat. CorridorsĪlthough combat in corridors lacks the thrill of that in combat bowls, they still serve an important purpose. ![]() This creates more tactical options for the player and allows for more surprises to come from the AI. The larger space promotes more movement from the player (most importantly, rotational and lateral movement) and allows for more interesting variation of geometry for the player and AI to interact with. The very nature of the combat bowls elevates the potential of any conflict that takes place within them. It's in the combat bowls that encounters truly flourish though. ![]() An abstract diagram depicting the "hourglass" structure.Ĭombat isn't exclusive to the areas considered the combat bowls. Gears of War will frequently pit the the player against enemies in corridor sections, but these tend to be light and fast skirmishes that provide little resistance. ![]()
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